Scott and I teamed up to participate in a Game Jam event that the Haunted PS1 community puts out every year for December, called the MADVENT CALENDAR. It consists of 25+ FREE bite-sized little spooky weird games to play every day for the month of December. Scott & I enjoyed playing these strange little nuggets so much the […]
The next prototype aims to further build out a Spaced Repetition System, or SRS for short.
So building this style of system into part of the game's core, ideally, will serve to help provide you with the right language puzzles at the right time.
Kaibutsu: Another World is currently being developed in the Defold engine- Scott has really been wanting to work in something smaller scale & open source. As part of an exercise in testing out the engine, he's now developing small mini-games and vignette prototypes.